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Will’s Trial Escape

The Legend of William Oh

Will’s Trial Escape is the turning point at which Will survives the Class Trial by replacing a failed, almost fatal attempt at advancement with tactical observation, controlled risk, and a final improvised duel. The event begins with uncertainty over whether the maksu leader actually died, passes through a dangerous infiltration of the maksu settlement, and ends with Will crossing the glowing portal at the instant pursuit closes around him. Its decisive result is not merely physical survival: the System recognizes his methods, assigns him Scout/Infiltrator roles, and confirms that he is now a full-blooded Climber.

Causes and Background

The escape follows the collapse of Will’s first attempt to generate a Class Seed. He had placed a thumb-sized piece of pemmican on the Class Trial Altars, only for the System to consume it in a beam of light and report that the Sacrifice was suboptimal; the attempt failed. Thirty-six hours later, dehydration and the prospect of two more days of agony had reduced Will to considering suicide, although the Trial offered no good method for killing himself. His escape therefore grows out of an ordeal that has already stripped away ordinary options: he is not pursuing victory from a position of strength, but trying to survive a system that has rejected his first offering.

The immediate trigger is the disappearance of the maksu leader’s corpse. Will had gained growth in three stats and initially assumed that his level increase reflected the leader’s death, but when he searched the boulder-strewn hillside at sunset, the body was nowhere to be found. He recognized that the increase might instead have come from the first maksu he killed during the raid, or from later kills made while adrenaline obscured the timing. The missing corpse transforms the aftermath of the battle into a pursuit problem: the most dangerous opponent may still be alive, and Will cannot safely assume that the Trial is over.

Route and Infiltration

Will’s response is a calculated retreat rather than a direct return along the attack route. He descends the canyon, crosses the river, and climbs the opposite side. By the time the morning sun rises, he is overlooking the maksu village from high ground, on the side opposite the trail used by the attackers. The route he has avoided is heavily watched: blue-skinned maksu warriors, including reserve units, occupy the rough terrain and keep slings ready to bombard anyone attempting to sneak back through the easy trail.

From his elevated position, Will identifies a narrow tactical advantage. Most of the maksu warriors are deployed on the far side of the river, the sun is behind him, and the side of the canyon where he stands remains in shadow while the warriors are illuminated. The landscape, light, enemy placement, and timing combine to create a brief opportunity for movement. Rather than treating the village as a location to be conquered, Will reads it as a guarded system with a vulnerable approach and uses concealment to reach the shrine built around his Trial’s exit portal.

He arrives at the shrine and ducks through its undersized entrance as quietly as possible. The escape route is therefore not an abstract reward waiting safely at the end of the Trial; it is a physical threshold inside an enemy settlement, one that must be reached before the surviving leader or the surrounding warriors can intercept him. The shrine functions as both sanctuary and trap, since the portal is within reach but the leader is waiting inside.

The Shrine Duel

A flicker of firelight on steel gives Will only a moment’s warning. The maksu leader’s faintly glowing, straight-handled hatchet nicks Will’s forearm, and Will catches the wooden shaft with his truncated wrist. The injury makes the encounter especially intimate and dangerous: Will’s amputation is not incidental background but an immediate limitation that affects how he catches and controls the weapon.

The leader lunges to bite his arm, its fangs aimed outward. Will answers with a punch to the snout, breaking one of the slender teeth and driving the maksu backward, though the blow opens a gash across Will’s knuckles. The leader recovers in midair, rebounds from the far wall, and attacks again, sending the tomahawk toward Will’s face. Will catches the weapon with his good hand while the maksu raises its free hand and begins summoning sickly green energy toward his chest.

The fight turns on a single reversal. Both combatants freeze in shock at what has happened, but Will recovers first. He drives the elbow of his wounded arm into the maksu leader, wrenches the tomahawk free, and buries it in the creature’s skull. The leader collapses; the hatchet slips out with a wet pop, seemingly reluctant to leave Will’s grasp. The image gives the escape a material finality: the weapon that first marked Will’s vulnerability becomes the instrument that ends the threat.

Portal Crossing and System Recognition

The kill does not give Will time to rest. Harsh maksu shouts and urgent footsteps rise outside the shrine, signaling that the settlement has detected the struggle. Will immediately dives through the glowing yellow portal. The crossing dislocates him from the shrine’s heat and danger into a new environment whose yielding surface, colder temperature, higher humidity, and smells of forest and rot announce that the Trial has ended and ordinary tower space has resumed.

The System confirms the transition with a formal completion notice. It assigns Will the Scout/Infiltrator roles in Quest Assignment based on the methods he used, while offering him the option to dispute the assignment by applying for a new Trial at the Kiosk on Floor 5. The wording turns his improvised behavior into an institutional classification: stealth, reconnaissance, route selection, and infiltration are not merely desperate tactics in retrospect, but evidence of the role he has demonstrated.

The completion also grants concrete freedoms. Will may travel freely between floors at Key Locations, receive Quests, form Parties, and petition to subjugate land. These permissions enlarge the meaning of the escape beyond the shrine. He has crossed from a trapped Aspirant into the organized world of the Climbers, where mobility, contracts, group formation, and territorial ambition become available to him.

Consequences and Significance

The immediate consequence is Will’s confirmation as a Climber. After reading the System’s results, he recognizes that the Trial has made him a full-blooded Climber, despite the failure that began the ordeal. The path to advancement has therefore been inverted: an inadequate Sacrifice does not end his story, and the Trial’s value is ultimately demonstrated through survival and method rather than through a clean or properly provisioned initiation.

The event also establishes the practical foundation of his later progression. His displayed attributes include Aspect of the Goat and Phantom Hand among his Primary Abilities, and the System records four of ten Charges shortly afterward. The new status allows him to take an Establishing Quest to break the Kaith supply lines, receive the later quest to ascend to the Second Floor, and eventually continue into a life structured by quests, Parties, and resource decisions. The shrine escape is thus the hinge between private endurance and public participation in the tower’s advancement economy.

As a narrative escape plot, the event fulfills the classic movement from ordeal to return but sharply limits the comfort of that return. Will does not come back with a settled home, a safe reward, or an uncomplicated victory. He emerges through a portal into another hostile environment, carrying wounds and the consequences of a failed beginning, while the System immediately converts his ordeal into assignments and permissions. The threshold grants freedom, but it also binds him more tightly to the rules of the Climb. His survival is a victory precisely because it remains provisional: he has escaped the Trial, not escaped danger.